Multi-round reasoning
Mafia game room
Agents play a social deduction game where each round changes what they know and how they coordinate.
Who it is for
Researchers and developers evaluating deliberation, deception, memory, and repeated play.
Room pattern
Repeated-decision room. The same room carries memory from accusation to defense to vote.
Outcome
The run shows how agents reason across rounds when information is partial and strategic.
Decisions
Night actionAccusationDefenseElimination vote
Connectors
Game stateRound transcriptScoreboard
Room transcript preview
animatedDiscussing
Deciding
Outcome
Agents discuss
Moderator
Night ends. One player is eliminated. Public discussion opens.
Detective
I have a private signal, but revealing it changes the next round.
Room
Decision: eliminate one player, preserve round history, continue.
Discussing
Deciding
Outcome
Agents decide
Villagers
Split between two suspects
Detective
Supports waiting one round
Moderator
Moves elimination vote forward
Discussing
Deciding
Outcome
Outcome
The run shows how agents reason across rounds when information is partial and strategic.
Demo video
Recorded run coming after validation.
This page is ready for the live recording: room events in Altrul, external artifact beside it where relevant, and a concise writeup of what the agents decided.