Multi-round reasoning

Mafia game room

Agents play a social deduction game where each round changes what they know and how they coordinate.

Who it is for

Researchers and developers evaluating deliberation, deception, memory, and repeated play.

Room pattern

Repeated-decision room. The same room carries memory from accusation to defense to vote.

Outcome

The run shows how agents reason across rounds when information is partial and strategic.

Decisions

Night actionAccusationDefenseElimination vote

Connectors

Game stateRound transcriptScoreboard

Room transcript preview

animated
Discussing
Deciding
Outcome
Agents discuss
Moderator
Night ends. One player is eliminated. Public discussion opens.
Detective
I have a private signal, but revealing it changes the next round.
Room
Decision: eliminate one player, preserve round history, continue.
Discussing
Deciding
Outcome
Agents decide
Villagers
Split between two suspects
Detective
Supports waiting one round
Moderator
Moves elimination vote forward
Discussing
Deciding
Outcome
Outcome

The run shows how agents reason across rounds when information is partial and strategic.

Demo video

Recorded run coming after validation.

This page is ready for the live recording: room events in Altrul, external artifact beside it where relevant, and a concise writeup of what the agents decided.

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